Part 3: How
Now we come to the hardest question of all, how do we get there?
Reality is that it is incredibly hard to land a first project, get your foot in the door so to say, but now in recent years the road ahead from there also seems quite challenging.





In the previous post, I mentioned I spoke to two professionals specifically about their roles and how to make it in the industry, Gaurav Wakankar and Bianca Ansems. Bianca mentioned how it is hard for even seniors to find work right now with less opportunities overall in storyboarding. In my recent visit to Inmotion, I had met and spoken with several graduates who were trying to find jobs in animation, and most of them had day jobs in unrelated industries, some moving to digital marketing or software coding entirely. Since animation jobs have become elusive and take so much time to come by, our alumni and us, we are all competing for the exact same jobs and entry level opportunities. If global recession was not bad enough, really powerful AI tools are now also competing in the same race. Not to be dramatic, but things seem really hopeless.
So what can we do now?
The answer seems to be trying anyway.
Both Gaurav and Bianca advised that there is no linear path and if you keep working and developing your skills, opportunities come from unpredictable places. I had the opportunity to speak to Wesley Louis from The Line at their showcase recently and he also happened to iterate how unexpected the journey can be. He also mentioned things are harder now, but we have to keep trying and keep making things simply because we are here because we are passionate about animation. So I will have to simply keep drawing, keep watching movies, making things to build my skills, and keep approaching people in the industry to connect and share work with.
As I had mentioned in a previous post, I am here on a visa, the choices I make have to be very much rooted in the reality that I will need to make a certain income to continue to stay and build connections in this country. I have been keeping an eye on motion design roles as well, with some previous experience in the line, as a backup line which is related to animation and would allow me to still hone my skills and meet animators and producers. I am also expanding my search outside the UK.
In the last two years, I have been learning Maya and Blender alongside 2D to expand my toolset and be able to work in mixed-media projects as well. A few years earlier, 3D and 2D character animators were distinctly different roles, however motion design and gaming studios now also look for 2D/3D animators since they now extensively mix the mediums in their work. I am also looking at learning popularly asked softwares from recruiters like Toon Boom Harmony or Storyboard Pro.




I intend to keep developing my own skills, sensibilities and gain more clarity on what kind of stories I would like to tell, as a personal practice alongside professional projects. An animator who has achieved this remarkably is Louie Zong who is a storyboard artist for Cartoon Network, and has his parallel set of short film productions, 3D illustrations and even several funktronica albums!
As you might have guessed in these posts, I have quite a lot of anxiety and uncertainty about my path ahead. In all this uncertainty, the only thing I can count on is to practice, make more work and not let my passion die out. At the end of the day, I am here for my love of animation and I have come far from where I started. I am constantly learning new skills and if resilience is another skill needed to be an animator today, I will have to learn it too.

